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Of course this section is kept active with contributions from the roleplay community, so dig deep and send me your modules… go on - you know you want to! You may require Adobe Acrobat Reader to read this file. Get PDF reader from here. An adventure containing a series of runic challenges to confound your players. For characters of levels You may require WinZip to unpack this file.

Get WinZip from here. On the Equinox, a sacrifice of grain is offered to the Nature Goddess. However last year, during the ceremony, a horrid demon arose, demanding tribute. It did not want grain, but gold and gems! The friar made a stand, but it was not enough and now the hamlet is terrified!

Will a band of heroes have the guts to face the Equinox Demon? An adventure for characters, level Rumors have reached the adventurers about the recent discovery of the legendary Throne of the Gods.

This epic level journey will take the adventurers to places of unimaginable danger. But the adventurers may not be the only ones seeking this artifact.

This adventure is for six characters of 15th level and up. The legendary Tarrasque is on the rampage in Zanzia. He is destroying cities and towns all across the land and seems to be on a path towards Barrowmar Even the keeps of the adventurers themselves may be in danger. But all is not lost. A reclusive sage may know of a secret weapon to use against the legendary monster.

But the quests to make this device may be more dangerous than facing the Tarrasque! This is an epic level adventure intended for the highest level characters. A party of six or more characters of very high levels may have a chance to complete this adventure.

Methods for adjusting the adventure for varied party strengths are presented. Strange lights and sounds have been heard in the skies over the Barbarian Lands north of Zanzia. Long ago the Ancient Dunars settled this continent. It has long been believed that buried somewhere beneath the ice in the arctic wastelands of the Barbarian Lands there might be clues to their existence and why they disappeared so long ago. This adventure is a possible sequel to ZA5: Flayers of the Mind.

It is for six to eight characters of 8th to 10th levels of experience. Welcome to Barrowmar, the capital city of the the land of Zanzia. This download contains all the information a DM will need to bring the city to life, and includes the main city resource, a map pack and a separate supplement of shops and businesses.

This download can be used to supplement the "ZC1: The World of Zanzia" campaign resource, plus the Zanzia adventures indicated by the 'ZA' code , which are all available here on Dragonsfoot.

Can you unravel the riddles and find the truth of The Patchwork men, and their dark secret, before the world succumbs to evil? An adventure for character levels It is highly recommended that the Mubar Runes field guide download is available for your players.

The crown of the queen of Zanzia has been stolen! The culprit has escaped into the astral plane. Heroes are needed to chase down this villain and recover this priceless artifact. Only brave and powerful adventurers of at least 10th to 15th level could possibly successful in this adventure.

The adventurers find themselves outside of a set of caves in the Dragon Teeth Mountains. They do not remember how they got here or why they came. But they feel drawn by the psychic energies from within the cave and feel compelled to explore them. At least one or two characters from the party should have psionic abilities. Pre-generated characters are provided.

A mysterious castle has appeared on a mountain near the capital city of Zanzia. The king is alarmed by this development and has summoned the best and bravest adventurers in the land to investigate this castle. This is an epic level adventure intended for those characters that are a minimum of 20th level of experience. Powerful new creatures and magic items will be encountered in this adventure. Challenges worthy of those of the highest levels of skill will make this adventure a dangerous one for even the most powerful adventurers.

The Great Druid of Zanzia has summoned adventurers to the standing stones near the city of Barrowmar. He is very concerned about one of his initiates who has disappeared in the Dark Forest north east of the city. The initiate has lived there for some time but has not been heard from for weeks. Strange reports have been coming in about bizarre creatures and plants in the forest.

Multi-headed creatures and plants that walk, talk and move have been reported. Something dire has happened in the forest and the Great Druid wants the adventurers to investigate these strange reports.

An adventure for characters of 7th to 9th Level. For centuries Zanzia has been ruled by one king. But long ago there were many kings who fought for control of this vast country. One great warrior king won control over the country after defeating all of the others in battle. Although they were his enemies Pom Laven built a great tomb for his former adversaries. It was hidden in the southern swamp land of Zanzia away from the preying eyes of tomb robbers.

It had been lost for centuries but has recently been discovered again. Only the bravest adventurers dare explore the tomb. The riches of ancient Zanzia await them in these halls. An adventure for characters of level Are you hero enough to defeat the evil of the priests of chaos?

Update: April , a Fantasy Grounds module for this adventure can be found here. This is the Kroten Campaign Guide for the L5 module, providing information on the town of Kroten and the surrounding area. This is the Kroten Adventures manual for the L5 module, providing five adventures in an around the town of Kroten on the Lendore Isles.

This is the Kroten Campaign Companion for the L5 module, providing new rules, weapons, armour, gods, clerical abilities, magic items, spells and monsters. This is the Kroten Map Pack for the L5 module, containing the maps required for use with the L5 series of books. A few weeks ago a ship was wrecked off the hamlet of Har's Point. Rumours abound that the ships was carrying wealth, and the unhappy spirits of the dead sailors walk the nearby beaches.

A small farming community is plagued by thievery and the mayor is powerless to stop them! Who or what is behind these crimes? Brave and inquisitive adventurers are needed to solve the mystery and bring peace to the people of Bemuen. An Adventure for character levels Can your group of trusty adventurers save a small village from a monstrous evil?

For characters of level Along the road in a distant location is a village with no name but with citizens under siege by a gang of evil rogues, adventurers and rubes.

Who will confront these men and their leaders? And what twist of fate awaits the PCs? It can be played separately or as part of the larger series. Suitable for a Party of 4 to 8 Player Characters, Level 5 to 9. Far to the North, in the upper reaches of the land of dread Iuz, lies one of the possible resting places of the ancient evil sorcerer, Acererak.

Rumored to lie inside are deadly traps and terrific treasures, but all pales in comparison to the awesome power of the Demi-Lich. This module is one of a series of adventures created in homage to the deadliest adventure ever created, The Tomb of Horrors!

An Adventure of characters of level Centuries ago the White Watch defended the land. Then it fell and it's location was lost Who knows what treasures could be found in its depths. An adventure for a party of 6, of levels 5 to 8. A thick mist, a splash heard in the distance, the lure of treasures untold Welcome to The Banked Swamp, an adventure for a low-level party, that can be dropped into nearly any campaign.

Can you find the bones of Red Tam, the notorious Bard? An adventure for 5 to 8 characters of levels 3 - 5. For four to six characters of levels six to eight. The dungeon level presented here can be used as a standalone introductory level in any campaign world but was specifically designed to be compatible with the fan made Castle of the Mad Archmage material produced by Joseph Bloch.

Enjoy, and may your adventures inside the dungeons of the castle be memorable ones. A thief is loose in the town of Rashtan, can you stop them? This module is designed for four to six players of novice or intermediate skill using characters of first level. An ancient evil is stirring. Can you survive the dangers of the city of Al-Arin? The sleepy hamlet of Rashtan has experienced a boom, and has transformed into a bustling village overnight. This supplement is used as a setting in the HM module series, but can easily be used as a village in any campaign world.

The ancient halls of the long lost wizardpriest of chaos Belzir have been rediscovered. Can the party discover its secrets and find his legendary amulet? A module for characters of levels This is the excellent companion to the adventure L4 - Devilspawn, by Len Lakofka. It contains all you need to know about the Lendore Isles and running L4. This is the exciting new adventure written by Len Lakofka and set in the Lendore Isles. The hamlet of Rashtan is missing it's Hedge Mage. Can the PC's track him down.

Can you save The Land Of Song from the evil that threatens to overwhelm it. Can you unravel the mysteries of the island of Trident Rock? A tournament adventure for levels Once again evil threatens The Land Of Song and heroes must be found.

The forces of darkness threaten the natural splendour of Gib Rus. Do you have what it takes to save this idyllic corner of the world? An additional pack of supplementary information is also available for download. A malevolence darkens the northern reaches of The Land of Song.

Can your group defeat the evil and bring peace. An adventure for characters of first level. This adventure can be used either standalone or as a continuation of the adventure presented in The Spider Farm and The Melford Murder. This whodunnit will have your players scratching their heads. For 1st level characters. A large full colour DMs map is available. This mini-adventure for 1st level characters will certainly keep them on their toes.

Return to the border village of Goblins Tooth, for another excellent and much anticipated adventure by Lorne Marshall. This initial release will be replaced at a later date with a covered version, but the module itself is complete.

Journey to the border village of Goblins Tooth on the very outskirts of human civilization and discover high adventure! The Legend of the Stronghold of Arolon. An introductory module set in the province of Karathfen, a campaign setting to be explored in a series of linked modules. Suitable for 4 to 6 characters of 1st level. Being dropped into the middle of a strange and eerie island, your adventurers have to fight for their lives to escape the evil that inhabits this weird island.

Full adventure time plan, guides for the use of music,maps, hand outs and detailed information for the DM are included in this special adventure. A perfect introduction into the Ravenloft world or just to add some darkness into your current campaign world.

This special pack contains enhanced maps and player handouts for the Horror Of Spider Point adventure module. Well worth downloading. Send your characters on a trip to the Temple Diancecht in this great adventure with a mystery to solve and holy items to gather. This is the first adventure contributed by Lawrence Mead and Edward Winter and it's well worth downloading and playing. This download provides a series of twists that the DM can apply to the Desert of Desolation series of adventures I3,14 and I5 to keep the modules fresh and challenging for your players.

Note that ownership of the original modules is still required. Deep in the Rose Wood the leprechaun Venypep waits with hateful desperation to meet the adventurers who have cost him so much. This is the third adventure in the WL series. The adventure is intended for players of levels added together should come close to 20 levels. Another bonus, while visiting said warehouse, you are invited to the mysterious Kellerin's Rumble, an annual gambling event.

Your group is the talk of the town! Gossip and rumors are flying around the city about the event Let the games begin! An OSR adventure for Levels For those interested, a POD version is available at Drivethrurpg. The Baron Rode Inn has always been a welcoming sight to weary travellers. But now the Leprechaun Oslo Veneypep has decided to change all that.

An adventure for 1 to 6 players, levels 2 to 6 12 levels in total. The village of Tower Hill has become victim to series of pranks, each getting more deadly. Can your adventurers save the town from it's assailant? A mini-adventure designed to introduce a pseudodragon as a familiar or companion. A "Call of Cthulhu" type adventure but powered by Savage Worlds.

Be warned, this adventure is not suitable for young players.. Baron Paschall died without revealing the location of his vast fortune. Can you find it before your group is overrun by creepy undead wallcrawlers? Find out in this horrific fantasy adventure for Seasoned heroes.

Includes maps, descriptions of area and prominent people of the district. This wonderful encounter can be used to enrich any subterranean or cavernous adventure. This excellent article is an encounter setup, an exciting ambush Lejend Masters can stage any time the avatar team is on the road.

The much anticipated Guide to DragonStone is now available to download. Within you will find everything you need to start your own adventures in the area of DragonStone, with places people and organisations of the area detailed. Created by the publishers. Character Sheets Section Jump to this section. Bringing RPG sites together! Make it easier to come back! If you have enjoyed your visit, why not add to our guestbook?

Goto the Guestbook. If you haven't enjoyed your visit, why not tell us why in the forums? Using her charm and skills of persuasion, the vampire goes on to sell information to the rivals of the nobility including each other , while feasting on the less prominent customers. Some of them are chimeric, some tauric, some simply abominations, but it must be stopped before the entire ecosystem is destroyed.

No Prep Module: Metal Meteor - The party is hired to investigate a fallen meteor that's become an object of planar worship by lizardfolk. Dungeon Crawl: Thief Guild Ransom - children have been kidnapped, almost all of the children in the village, by a criminal gang and taken into the forest where they're being held for ransom by the thieves guild. Campaign Starter: Catching the Killer - A series of murders are being committed with the MO of a killer that was already executed.

Free Campaign Starter: Corrupted Nobility - Over the course of the last three weeks, several of the young women of the city have gone missing. The party is hired to look into the mysterious disappearances. Goblin Adventure - Flex your open world and improv muscles by running a goblin adventure! No Prep Module: Terror From The Deep - Every 10 years, during the longest night, an island supporting a seaweed covered ruin rises from the water.

Terrible monsters emerge every night to terrorize the countryside before the island sinks back beneath the waves a week later. No Prep Module: Elemental Power - A local crime boss is selling information about a great and powerful gem to the highest bidder. Many adventuring parties want to claim this power for themselves, and whoever comes out on top will discover a power far greater than they could have imagined. No Prep Module: Demonic Well - A new well is dug in town, but the water smells of brimstone and the animals that drink from it transform into demonic beasts.

He has a city marked about a day's walk in the direction the party came from. There was no city there, but he insists he saw it when he passed through a few days before. Free Dungeon: Temple of Shifting Sands - A drought is spreading out from the temple, turning everything into sand.

No-Prep Module: Shipwrecked - The players are shipwrecked on a deserted island, and need to build a raft in order to escape. No-Prep Module: Undead Plague - The players learn that rat catchers are going missing under the city and a plague is spreading in their absence.

Premium Module: The Beast of the Frozen Wastes - Within Winterwatch is one of the world's most prestigious and difficult to join Adventurer's Guilds, due to its close proximity to The Ghostly Waste, a massive tundra full of deadly monsters.

Westforte is the last stop before a two week journey through a towering fey forest, and the kingdom's frigid yet impressive capital city that lies beyond. This module uses Winterwatch and the surrounding area, focusing on the terrifying monsters of The Ghostly Wastes and the cut-throat politics in a guild of demi-gods.

No-Prep Module: The Bank Heist - The players are tasked with recovering an artifact, key to defeating a powerful lich. There's just one problem: it's stored in the largest bank in the city. No-Prep Module: Underdark Assault - A city's nearby mines have breached the underdark, and they must now must face an all-out siege from the drow army. No-Prep Module: Valley of Dinosaurs - This is an outdoor dungeon which means taking a slightly different approach.

Instead of strict rooms in a grid, I suggest building large rooms out of battle maps. No-Prep Module: Scattered Monks - A group of monks have gone into hiding after their monastery is destroyed.

The party needs to reunite the monks and rebuild the monastery. No-Prep Module: Clockwork War Machine - A clockwork war machine attacks the city and the players need to sneak in and blow it up. No-Prep Module: The Hideous Mountain - A goblin treasure map leads to Hideousmanface Mountain, an actual hideous mountain that has become the object of kuo-toa worship.

The players must brave the wild magic zone and defeat the monster within. Free Module: Chaos Erupts - The party must escape a crumbling city as a disaster strikes, but there isn't enough time to save everyone.

Free Module: Smuggling Into Prison - An illegal magic weapons smuggling ring has started operating out of a prison, but another party wants to use it for their own means. Two Player Module: The Sword of Witchery - An ancient sword of witchery is the only thing that can defeat the legendary beast Baaloch, rumored to live in a tower of ice on the peak of a volcano. Free Module: The Trial of Chiefs - The party comes across a tribe in the wilderness that will not allow them entry into their sacred woods without completing the trial of the chief.

Want to play Dungeons and Dragons but have no one to play with? I'll DM for you. A priest sends a note to the PC for help. His church has been getting attacked every night by undead snake monsters, but none of his holy power or undead wards have been working against them. Free Module: The Plane of Water - A drought arises and the players must travel to the Plane of Water and battle sahuagin in order to direct a flow into the drying world.

The School of Magic - The PCs are sent to deal with a raiding ogre that turns out to be a gnome illusionist.



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